Service 03

Apps that earn a spot on the home screen

Mobile experiences engineered for the OS, not just rendered into a WebView and shipped.

Praxvon ships React Native + Expo apps that feel native and pass App Store review on the first try — plus fully native Swift / Kotlin builds when frame rate or hardware access demands it. We optimise for store ranking, real-device performance, and the maintenance burden most agencies hand off and forget.

Brief

A mobile app is a strange beast. It lives on a device with battery anxiety, an unstable network, and a user who will uninstall it at the first frustration. Every animation, every API call, every offline edge case matters.

We default to React Native with Expo because the developer velocity and shared codebase usually win — but we'll go fully native (Swift, Kotlin) when the requirements demand it. Either way, we ship apps that don't feel like apologies.

What's included

01

React Native + Expo

Cross-platform apps with one codebase, OTA updates, and access to native modules when needed. Fast iteration, real performance.

02

Native iOS & Android

Swift and Kotlin builds for products where every frame matters — games, AR experiences, hardware-accessing tools.

03

Backend & Sync

Offline-first architectures, conflict-free sync, push notifications, and real-time collaboration — the parts that make apps feel alive.

04

Launch & Growth

App Store and Play Store submission, ASO basics, analytics setup, and crash reporting — so you ship and learn, not ship and pray.

How we work

Step 01

Define MVP

We ruthlessly cut scope to the smallest version that solves a real problem. Apps die from feature bloat, not feature poverty.

Step 02

Build & Test on Device

Daily builds on real devices across screen sizes and OS versions. Simulators lie about performance.

Step 03

Submit & Support

App review prep, store listing, post-launch monitoring, and the ongoing maintenance every app needs to stay alive.

Section 01

Why React Native + Expo as our default

Shared codebase across iOS and Android with native modules where we need them, EAS Build for predictable releases, over-the-air updates that ship bug fixes without a 24-hour App Store review cycle. The DX gap between React Native and fully native has closed enough in 2025-2026 that for most B2B apps, going native costs more than it saves.

The exception is performance-critical UI — 60fps lists with complex cells, real-time animation, graphics-heavy interactions. For those we still recommend Swift or Kotlin, but we say so up front rather than spending three sprints trying to make Reanimated do something it shouldn't.

Section 02

When fully native is the right call

AR, AVFoundation-heavy camera flows, custom Bluetooth or HealthKit integrations, frame-rate-critical games — all of these are easier and more reliable in native. We've delivered apps in Swift, Kotlin and Compose Multiplatform when the use case demanded it.

The most common mistake is hybridizing: 80% React Native with one or two native modules glued in. That ends up worse than either pure option because you carry both ecosystems' costs. We default to one or the other based on the project's hardest screen, not its easiest.

Section 03

After launch: ASO, crashes, OTA, store maintenance

Most agencies ship the v1 and disappear. Real app work starts after launch: tracking crash rates per OS version, watching App Store conversion (ASO is more than a screenshot), pushing OTA fixes before users notice, handling the slow drift of native dependencies and the Apple / Google annual policy churn. We stay through the first 90 days post-launch by default; longer if you want.

FAQ

Will a React Native / Expo app feel native to users?

Yes, for the vast majority of B2B and consumer flows. The New Architecture (JSI + Fabric + TurboModules) is the default since React Native 0.76 and removes the bridge bottleneck that used to cause the "feels like a webview" complaints. Users still notice janky transitions and stuttering scroll lists — both are solvable with disciplined React Native engineering. We test on the lowest-end device in your target audience, not just current-year flagships.

How long from idea to App Store?

MVP cross-platform app: 8–12 weeks from kickoff to first TestFlight build. App Store review adds 1–7 days, Play Store usually less. Going to fully native iOS + Android in parallel adds 30–50% to the timeline. We scope honestly.

Can we update the app without re-submitting to the stores?

Yes, for JavaScript-only changes. Expo's EAS Update lets us push fixes and feature flag rollouts over-the-air. Native module updates and binary changes still require a store submission, but the day-to-day iteration cadence is OTA.

Do you handle backend / API too?

Yes — see our Web Development service and Cloud & DevOps. Same team across mobile + backend means no integration handoff, no "who owns the API contract" arguments.

What about Flutter?

We've used Flutter and respect it for design-led apps with custom UI. We default to React Native because most of our customers' web teams are already on React or Vue, and sharing engineers across surfaces is a real advantage. For a team already on Flutter, we'd happily continue with Flutter rather than rewrite.

How do you handle App Store / Play Store review?

We submit with everything reviewers commonly flag already handled: privacy manifest, ATT prompt copy, server-rendered preview screenshots, sign-in-with-Apple where required, and the data-handling section of App Privacy filled out accurately. First-submit approval rate stays high not because we're lucky but because we read the policy updates as they ship.

Tools

React NativeExpoSwiftKotlinTypeScriptReanimatedRealmFirebaseSentryDetox

Türkçe

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